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Skeleton



Rotatable:True
Category:Monsters

A Skeleton is a generic monster type that is grounded and cannot occupy the same space as other skeletons.

Options

  • Color: All color options available. Default=Skelton Other2=Ice

  • Rotation: All Cardinal Directions

  • Groups: Receiver. Only used when "Trigger" is set to something other than "None"

  • On Player Move: If enabled the monster will only move when the player is holding up, down, left, or right (regardless of whether the player entity actually moves due to these inputs)

  • Start Deactivated: If enabled the monster will not move of it's own accord until enabled using an external trigger

  • Stay On Same Tile: If enabled the monster will not decide to move from one tile type to another on it's own.

  • Avoid Hazardous Tiles: If enabled the monster will not decide to move to a tile it considers "hazardous" on it's own. Usually this is lava, water, and holes for grounded entities.

  • Invulnerable: The monster cannot be killed by the player's sword but can still die from most other means

  • Active Area: Active area controls when the monster should auto-disable itself based on whether a player entity is in the save "Area" as it. Area options include "Entire Level" (Default) which means the monster will move constantly. And other options like "Room" which mean the monster will only move if a player is inside the same room as it at the beginning of the step

  • AI Types: Controls how the monster decides to move around the world.

  • Delay: Controls how often the monster tries to move. A delay of 1 for example would make the monster not move on every other step

  • Delay Offset: Only used if "Delay" is greater than 0. Controls the initial delay that the monster experiences at the beginning of the level. Mostly used to offset monsters movement time in relation to other monsters of the same delay

  • Trigger: Used to allow enabling/disabling the monster AI using external triggers.

Fun Stuff to Know!

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Spooky Skeletons!

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